Summary of Commentary

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Pros

  • Immersive setting with food and furnishings (Lily, Brandon)
  • Wants to run it (Lisa)
  • Explores unusual themes (Brandon)

Cons

  • No Touching rule was violated (Lisa)
    • We've addressed this by emphasizing the No Touching rule during game briefing.
  • Parables came too fast (Lisa)
  • We did not clearly convey the game style, and it was not a style he liked (Brandon)
    • We can't really do anything about it not being a style he likes - however, the style of game is now spelled out more clearly and explicitly during the casting questionnaire.
  • Stories broke the mood (Brandon)
  • Story scenes were too large (Brandon)
  • Game was railroaded (Brandon)
  • Past vs. future scenes confusing (Ian)
    • We addressed this by changing the wording on the name badges - now they say things like "12 years ago" instead of "2034 AD".
  • Lack of combat resolution mechanic in miniscenes (Ian)
    • We addressed this, sort of, by spelling out the pantomime combat resolution rules (the same ones as in 10 Bad LARPs).

Suggestions

  • Biblical information bluesheets for the religious characters (Lily)
  • Possibly clarify that scene characters are related to home characters? (Lisa)
    • This should possibly also be addressed in the game text itself, but we're now pulling players aside the first time this happens to them and making sure they realize it.
  • Finish Seder in game wrap (Lisa)
  • Provide sound effect of baby crying (Ian)
  • Don't rely on players to keep cards from prior scenes (Ian)
    • We're now printing out cards for every single character in every single scene.
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