Summary of Commentary
From AEWiki
Pros
- Immersive setting with food and furnishings (Lily, Brandon)
- Wants to run it (Lisa)
- Explores unusual themes (Brandon)
Cons
- No Touching rule was violated (Lisa)
- We've addressed this by emphasizing the No Touching rule during game briefing.
- Parables came too fast (Lisa)
- We did not clearly convey the game style, and it was not a style he liked (Brandon)
- We can't really do anything about it not being a style he likes - however, the style of game is now spelled out more clearly and explicitly during the casting questionnaire.
- Stories broke the mood (Brandon)
- Story scenes were too large (Brandon)
- Game was railroaded (Brandon)
- Past vs. future scenes confusing (Ian)
- We addressed this by changing the wording on the name badges - now they say things like "12 years ago" instead of "2034 AD".
- Lack of combat resolution mechanic in miniscenes (Ian)
- We addressed this, sort of, by spelling out the pantomime combat resolution rules (the same ones as in 10 Bad LARPs).
Suggestions
- Biblical information bluesheets for the religious characters (Lily)
- Possibly clarify that scene characters are related to home characters? (Lisa)
- This should possibly also be addressed in the game text itself, but we're now pulling players aside the first time this happens to them and making sure they realize it.
- Finish Seder in game wrap (Lisa)
- Provide sound effect of baby crying (Ian)
- Don't rely on players to keep cards from prior scenes (Ian)
- We're now printing out cards for every single character in every single scene.