# MCS

From AEWiki

To declare combat, follow these instructions:

- First, consider whether you actually want to be declaring combat. Combat is impolite, risky, and can easily lead to the death of your character.
- Second, reconsider whether you want to declare combat. Seriously now. This game isn't about beating people up.
- Third, derive your combat rating via the following simple formula:
*Your Base Combat Rating + RF*- RF stands for Randomness Factor, which is designed to provide additional drama to the combat situation. RF is calculated via the following simple formula:
*(1d6 + 2d10) * TF * SF*- TF stands for Timing Factor, so that even if your dice are rigged, you won't get the same results every time. TF is calculated via the following simple formula:
*Current Minute mod 7* - SF stands for Security Factor, so that your randomness results can be cryptographically secure and therefore not manipulable by malicious GMs. SF is the sum of two large prime numbers.

- TF stands for Timing Factor, so that even if your dice are rigged, you won't get the same results every time. TF is calculated via the following simple formula:

- RF stands for Randomness Factor, which is designed to provide additional drama to the combat situation. RF is calculated via the following simple formula: